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During the last years I developed a strange professional syndrome.
Everytime I use an object I analyze usability and functions trying to learn or imaging improvements. Today the interaction between humans and machines is powered by all kind of sensors that can interpret imput like natural voice commands, objects movements, touch and hand free, etc.
Today I want to introduce you my concept for an in-ear headphones touch gestures. As you can see in the following gifs, I imagined to turn the headphones cables in a control device dedicated to the four most common commands used during the music listening: volume up, volume down, next song and last song.
For designing the in-ear headphones touch gestures I was inspired by the “traditional” touch pattern gestures and by the emerging smart clothing technology. I admit even that sometimes during my trainings or in a crowded metro I’d appreciated these gestures because I didn’t have how to switch that shitty song that everyone have on its library.
Following the in ear headphones touch gestures concept.
Volume up: thumb + index finger down on the right cable
Google and Microsoft are restyling the interfaces of a lot of their products and web sites. They are fighting in the office automation market, in the cloud services and in the mobile. Obviously they’ve different approach and different corporate images, but I think that there’s a convergent vision in their plans.
Look at Gmail, Greader, Gmap, G+, YouTube playlist and Chrome Start page design. They are really minimal and full of rectangular function buttons. All these functions seem to be designed to be touched, not only clicked. Imagine to use these web apps from a tablet or on a desktop with a big touch screen. It’s cool!
Once I touched my 17’ monitor thinking to write a new mail because I had the hands far from the mouse, and for me was instinctive touching the monitor.
See the little gallery of the new Google UI
The same approach is recognizable in the Windows Phone and the new Metro interface of Win8, even if they are not comparable with the Google products. Microsoft is rectangularizing the start pages, not the internal applications/menus, but I’m writng about style and about the explicit differentiation from Apple with its rounded and confusing buttons.
Even the new Nokia Lumia 800 is differentiating from iPhone 4s using strong angles like the Mango interface. Love it!
Following a little gallery of the new Microsoft design approach.
I’m not a designer, but I think to be an heavy and careful user of Internet.
I think that Google is trying to reach a good interaction of its products from the touchable web with HTML5. Doing this it’s accidentally playing with Microsoft that is developing a new OS that in one core (Win 8 ) is designing three coherent UIs thanks to Metro interface and Mango.
I really think that in the future we’ll have a lot of touchable monitor in laptops and desktops, in one hand for the the decreasing costs, in another for our new interaction patterns. If you touch your smartphone while you are travelling on the bus, why you shouldn’t touch your office monitor reading a presentation or a document?
Anyway, I think that we are really running towards a future of touchable interfaces distributed in consumer devices like pc, tablets, smarphones, and professional devices like totem, interactive tables and whiteboars.
I’m pretty sure even that when we’ll have the perfect touch interface, someone will remember about Kinect, the real killer application in the Microsoft’s portfolio. Take a tour in Channel9. Here hundreds of users are experimenting the power of the body control, while Microsoft relased new SDKs and in the next year even the commercial use of Kinect. Simply great!
I’d like to design an application that uses the natural movements for the classic web applications. I’ll post it here, so check it out!
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